2022广美附中AIP产品交互专业毕业作品展
发布时间:2022-05-30 10:10:51 阅读:732 招生电话:18022322278
产品与交互设计都是与人密切相关的专业。
产品设计的范围十分广泛:餐具、家具、电子产品、汽车、玩具等等。学生通过研究人与生活,设计出能满足人的需求并能给人的生活带来更多美好和便利的产品,并通过研究材料,形态,结构等,将产品制作或通过协助生产出来。
交互设计是在探索人与人,人与物或人与媒介之间产生的看不见的互动联系,它在生活中随时随地地在发生。学生通过设计这之间的互动,从而提升人的体验感受,或是功能层面,或是效率层面,或是情感层面。
1、印雨洁
Microplastic——作品介绍
这个装置是我对未来的猜想。微塑料对整个土壤生态的影响是什么。
从源头(城市的污染)到土壤,土壤富含微塑料回馈给植物,而植物也会随之突变。这些,反过来,也是城市建设的基础。
主要部分是上部,即城市部分,引起塑料并进一步分解成被土壤吸收的微塑料。当微塑料被土壤接受时,我们利用土壤的好处。下部,土壤部分,由于常年接受微塑料,整个土壤系统已经突变。而通过这片土壤生长的植物自然会轻微变异,它们的手的形状向上看,好像在喊着不公正。
This installation is my conjecture of the future.What are the consequences of microplastics for the ecology of an entire soil.
From the source to the soil,the variation of the soil gives back to the mutated plants and everything rich in microplastics.And these,in turn,are the foundations on which cities are built.
The main part is that the upper part,that is,the urban part,causes plastics and further decomposes into microplastics that are absorbed by the soil.When microplastics are accepted by the soil,we use the benefits of the soil.The lower part,the soil part,has mutated the entire soil system because of the perennial acceptance of microplastics.And the plants that grow through this soil naturally mutate slightly,and the shape of their hands looks upwards as if they are shouting injustice.
2、舒琦皓
夸克蓝——作品介绍
“QuarkBlue”是一个购物平台。
在这个项目,我从用户体验开始,最后到用户界面设计了利用AR来改善网上购物时无法直观比较物体大小的不良体验。与其他AR软件不同,QuarkBlue通过使用ToF等技术来定位物体,来支持用户与AR模型进行物理互动。用户还可以选择一个特定的品牌,然后通过扫描将面前的所有物体替换成该品牌的产品。
除此之外,随着对交互设计的进一步了解,我在这次的UI设计中也加入了更多人性化的细节,比如将用户常用功能集中置于首页,快捷收藏键等。
“QuarkBlue”is a shopping platform.
In this project,I started from the user experience and finally to the user interface designed to use AR to improve the bad experience of not being able to visually compare the size of objects when shopping online.
Unlike other AR software,QuarkBlue supports users to physically interact with AR models by using technologies such as ToF to locate objects.Users can also select a specific brand and then scan to replace all objects in front of them with products from that brand.
In addition,with further understanding of interaction design,I have added more user-friendly details to this UI design,such as placing users’common functions centrally on the home page and quick collection keys.
3、陈扬
Gas Monitoring And Assistance Device——作品介绍
这个项目的灵感来源是在黄边村调研期间所发现的,大量餐馆以及部分住宅存在不规范使用燃气瓶的现象。在后续的调研中发现,当前主流燃气报警器普遍没有和用户的远程联网功能。这让我决定设计这款产品。
The inspiration for this project came from the discovery during the investigation in Huangbian Village that a large number of restaurants and some residences do not use gas cylinders in a standardized way.In the follow-up investigation,it is found that the current mainstream gas alarm generally does not have the remote networking function with users.That made me decide to design this product.
4、张秋子
疫情包——作品介绍
在疫情时代,大部分上门核酸采样的医护人员在身上挂满装着采样用的工具,这很不方便也不美观。所以我设计了一款疫情包,方便他们拿放和收集物品,也更容易携带。
In times of epidemics,most of the medical care who visit homes to take nucleic acid samples should carry tools for sampling,which is inconvenient and unsightly.So I designed an epidemic bag to make it easier for them to hold and collect items,also easier to carry.
5、余佳欣
Accompany Cane——作品介绍
这个项目的灵感来自于我去黄边村做调查的时候,我发现那里的老人几乎是相依为命,他们感到孤独。他们缺乏子女的陪伴,在这个快速发展的信息时代,他们常常被世界遗忘。
但一项大的统计显示,拥有一只狗有助于老人的身心健康,减少孤独感。所以我提取了狗被驯服时的坐姿来发展我的想法,因为我认为这个动作意味着忠诚。
我添加了许多功能来模拟狗的个性,使用户能够真正感受到温暖,治愈他们的心,确保安全。
The inspiration for this project came when I went to Huangbian Village to do research,I found elderly in there almost live along,they feel loneliness.They lack the company of their children and are often forgotten by the world in this fast-moving information age.
But a big statistic shows that owning a dog helps elderly’s physical and mental health and reduces loneliness.So I extracted the sitting position of dogs when they were tamed to develop my idea,because I think this movement means loyalty.
Moreover,on this cane I added many functions to simulate the dog’s personality so that users can really feel warm,healed their heart and make sure be safe.attering and chaos that is close to the real.
6、刘家业
争吵警报器——作品介绍
沟通是我们生活中解决问题最重要、最常见的方式,但人类是如此感性,以至于人们很难在某些问题上控制自己的情绪。
此时,沟通将变成争吵。在争吵的过程中,经常会有越来越多的声音。在这种情况下,解决问题往往不再是我们的目的,但发泄情绪已成为主要目的。然而,这个问题不会得到有效的解决,所以我们应该有办法保持有效的沟通。
我把解决这场争吵的办法分为三部分:第一次提醒、第二次警告和第三次打断。从争吵一开始,我就能更有效地阻止和打断争吵。
Communication is the most important and common way to solve problems in our life,but human beings are so perceptual that it is difficult for people to control their emotions on some problems.
At this time,communication will become a quarrel.In the process of quarreling,there are often more and more voices.In this case,solving problems is often no longer our purpose,but venting our emotions has become the main one.However,the problem will not be effectively solved,so we should have ways to maintain effective communication.
I divided the solution to the quarrel into three parts:the first reminder,the second warning and the third interruption.Starting from the beginning of the quarrel,I can prevent and interrupt the quarrel more effectively.
7、李锦源
解压方向盘——作品介绍
我们时常听到不同司机的抱怨,但司机可能没有意识到的是,原本一个小的情绪通过不断发酵最终可能会导致严重的交通事故,所以我设计了一个方向盘来帮助司机缓解压力。
We often hear complaints from differ-ent drivers,but driver may unrealized is that small emotions can eventually lead to serious traffic accidents,so I designed a steering wheel to relieve the driver’s stress.
8、陈玉蓥
情感纽带——作品介绍
这个作品灵感来源于黄边村的隔代亲问题,我设计了一套可拆卸的儿童单车玩具,这个产品为了让家长和孩子在骑单车的这个过程中有更加多的互动机会和时间从而加近关系。
This work was inspired by the intergenerational parenting problem in the village of Huangbian.I designed a set of detachable children’s bicycle toys to give parents and children more opportunities and time to interact with each other in the process of cycling,thus bringing them closer together.
9、陈泓锴
烘干衣柜——作品介绍
黑是没有希望一望无际的黑,白是生命为了寻找希望而拼命挣扎到失望的白。
这些鱼在鱼缸里漫无目的的游着,一开始游的很快,过了一会就变慢了,当他们发现他们怎么都逃不出这座高墙的时候,就不游了。也许是因为鱼的记忆吧,它们会无限的循环着这些动作,在窄小拥挤的鱼缸里反复绝望......
The black is hopeless,the white is struggling.
These fishes swan in the tanks aimlessly.They swan quickly at the began,after that,they swan slower.Finally,they stopped to swim until they found that they cannot swim out of the tanks.Because of the memories of fish,they will repeat these actions indefinitely and repeated despair in the narrow fish tank……